The Evolution of eSports: An Unstoppable Global Phenomenon

eSports, an abbreviation for ‘electronic sports,’ is the world of competitive video gaming. This captivating realm, which has engaged millions globally, is not only a modern phenomenon; it has a young history that has transformed it from a niche pastime into a huge global entertainment business.

Join us today as we explore the historical growth of eSports, focusing on its roots, significant milestones, and prominent figures in the gaming industry.

eSports: In the Beginning

Some of the early video games were inherently competitive, prompting multiple players to compete against each other for points. In 1958, Robert Dvorak and William Higinbotham created Tennis for Two, utilising an analogue computer to replicate a basic tennis match. The somewhat better-known Pong emulated it in 1972, produced by Atari.

While not explicitly termed as such, the inaugural ‘eSports competition’ in history occurred in 1972 and included the game Spacewar! The Spacewar! tournament, organised as a pilot project by Stanford University, encouraged participants to compete in the game without offering any prizes. Some years later In 1980, a Space Invaders competition attracted an impressive 10,000 participants, as Rebecca Heineman received the award and subsequently became a game designer and programmer.

This is regarded as the inception of eSports history, despite its lack of recognition at the time.

Early eSports Betting

By the early 2000s, online gaming at top casinos was common in households worldwide thanks to sites like bonusfinder.co.uk. However, in regards to sports wagering, nobody could’ve anticipated the rise of eSports betting markets.

Initial eSports betting and several competitions were predominantly unregulated. Match-fixing and other criminal activities were prevalent. Initially, most eSports betting was just accessible on CS:GO Skin websites, where players utilised the renowned shooter’s cosmetics marketplace as a substitute for cash wagering. This raised concerns over legality and underage gaming.

In 2010, Pinnacle became the inaugural bookmaker to offer eSports markets. It saw gradual growth until surging in prominence around 2020 amid the COVID-19 epidemic. Subsequently, more endemic eSports bookies began operations, and non-endemic operators also engaged in the market.

The Ascendancy of the Arcade!

The latter stages of the 1970s and early 1980s witnessed the emergence of arcade games such as Space Invaders and Pong. These games significantly contributed to the popularisation of competitive gaming, with high-score competitions becoming prevalent in arcades globally. The increasing popularity of competitive gaming was demonstrated by the 1980 Atari Space Invaders Championship, which drew over 10,000 players.

The 1990s: The Rise of Competitive Gaming

eSports winner

The 1990s were a pivotal era for eSports, characterised by the emergence of gaming communities and structured contests. The 1990s introduced the notion of online multiplayer gaming. This marks the maturation of eSports, as players engaged in competitive games like Quake without the constraint of co-locational presence with their adversaries. The word ‘eSports’ was formally created in 2000, but the business had begun to develop much before that year.

During the 1990s, gaming began to lose its stigma, bolstered by the emergence of notable competitive events. The inaugural EVO competition occurred in 1996 and has stood the test of time as it continues to this day. Counter-Strike, Quake, and StarCraft were three premier emerging tournaments in the 1990s and remain pertinent as of this writing.

Millennium Gaming: The Expansion of eSports Competitions and Entities

The 2000s witnessed substantial growth in eSports, marked by establishing prominent events and organisations that continue to influence the sector today.

At the onset of the millennium, the eSports business began to flourish, with an unprecedented influx of titles entering the market. Shortly, online multiplayer games started to control the market, and by the mid-2000s, brands such as Call of Duty would experience significant growth, luring millions of enthusiasts globally. The eSports sector flourished and diversified, encompassing MOBAs, first-person shooters, racing, and fighting games.

As the 2010s began, gamers began to investigate a completely novel market: internet streaming. This enabled users to stream their competitive gaming sessions online, promoting a more accessible method of exploring or learning about a game. It became the de facto norm for viewing eSports competitions, rapidly transforming ordinary gamers into multi-million-dollar content providers as the industry flourished.

A Worldwide Support for Competitive Gaming

Globally, governments and regulatory entities increasingly recognised the notion of eSports and competitive video gaming. Many governments endorse the global eSports ecosystem by holding tournaments, constructing eSports-centric stadiums or using massive multi-use venues, and investing in organisations. With millions of avid gamers worldwide, pursuing a career as a professional eSports player is becoming recognised as a preferred option for many youths.

At this point, things began to swell quite quickly:

  • Monetary awards
  • Capital allocations
  • Endorsement agreements
  • Audience Engagement
  • Game density
  • Quantity of tournaments

Contemporary Epoch of eSports: Widespread Acknowledgement and Substantial Monetary Gains

eSports player

Currently, eSports has widespread recognition and significant financial backing, making it one of the fastest-expanding areas in entertainment.

The Function of Corporate Sponsorships

Corporate sponsorships have been essential in the expansion of eSports. Companies like Coca-Cola, Intel, and Red Bull have invested substantially in eSports events and teams, providing considerable financial backing and enhancing awareness. These sponsorships have elevated eSports, drawing a wider audience and improving production quality.

The Emergence of eSports Venues

The establishment of specialised eSports arenas signifies the industry’s expansion. Locations such as the eSports Stadium in Arlington, Texas, and Blizzard Arena in Los Angeles provide cutting-edge facilities for conducting competitions. These venues offer immersive experiences to enthusiasts and function as centres for significant eSports competitions.

eSports in the Future: Forecasts and Trends

The future of eSports is auspicious, with several developments set to influence the business in the forthcoming years.

The Ascendancy of Mobile Gaming

Mobile gaming is gaining significant traction in eSports, with titles like PUBG Mobile at the forefront. The widespread availability of mobile devices facilitates larger audience participation and viewership in eSports, hence extending its reach.

VR and AR in eSports

Innovative technologies, such as virtual reality (VR) and augmented reality (AR), possess considerable promise for eSports. These technologies can offer deeper immersion for participants and spectators, possibly transforming how eSports is played and experienced.

Final Thoughts

eSports arena
Credit Kevin Tao via Flickr – CC BY 2.0

The evolution of eSports from its inception to the current day has been extraordinary. The business has evolved from modest, informal contests to a worldwide phenomenon, including professional leagues, significant prize pools, and widespread acknowledgement. It’s safe to say the future of eSports is in good hands, and as history often repeats itself, expect the growth of competitive gaming to reach levels we could’ve never imagined.